Part 1: https://cccmovies.blogspot.com/2026/06/ultraviolet-2006-20th-anniversary.html
In part one, I uncovered a bit of the backstory of how I
came to discover this forgotten film and explored not only the its origins and
setup, but its failure to engage audiences and its disownment by the lead actress
and writer/director. Unlike a film such as Alien 3, which was also a
troubled production that was ultimately disowned by its director, Ultraviolet
doesn’t seem to have developed a notable cult following or to have been
reappraised by many in the years since its release. Maybe it just needs more
time, or maybe I really do have awful taste and there’s nothing redeemable
about either the theatrical version or the unrated version. I don’t believe the
latter is true. I also believe Alien 3’s assembly cut is closer to what
director David Fincher wanted to put in theatres originally in comparison to Ultraviolet’s
unrated cut, which doesn’t add or change quite enough to make the same kind of
impact.
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To elaborate on Ultraviolet’s post-production
problems, it’s pretty clear to me that a somewhat more coherent, more
character-driven version of the film existed in an earlier cut, and the studio
pressured the director to deliver a product more akin to Resident Evil: increased
action, decreased emotion, and quicker, not longer and slower. Somewhere along
the way the powers that be took the film out of its creator’s hands and
packaged it as a doomed lite version. It’s evident in the
slight-yet-significant changes from the theatrical cut to the unrated cut.
Wimmer’s original cut was around two hours, which probably would have felt less
like a music video (for better or for worse, we’ll never know), but I don’t
know if it would have been any worse overall. I highly doubt we will ever see
his original vision completed and released, but there is plenty I genuinely
love about the version that I am most familiar with.
What I should begin with is the face of the film: Milla
Jovovich herself. Many say she’s a bad actress, and…look. I understand the
criticisms of many of her performances, but I truly believe she is more capable
than many films (this one included) lead people to believe. Skills of hers that
cannot be argued against: her physicality, primarily in action sequences, her ability
to deliver dialogue with the utmost sincerity (even if it’s absolutely
ridiculous), and, contrastingly, her comedic delivery (often forgotten, as
she’s done more action than comedy over the course of her career; citation: The Fifth Element). There's also that
serious-yet-seductively-intense expression of hers, which she pulls off many times
throughout this film. In Ultraviolet, she not only excels in doing the
many stunts with grace, but she looks insanely good while doing them. Jovovich
is up there for me, in terms of performance and looks combined, with the
greatest action heroines in cinema history, even if her films themselves are
not classics.
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Speaking of Milla Jovovich’s face…what’s with the way
people’s faces look in Ultraviolet? In fact, what’s with the way everything
looks in this movie, with uncanny digital clarity yet frequently texture-less
environments? What’s with the wonky visual effects, too? It seems the computer-generated
parts of the film, particularly during the motorcycle chase at the end of act
one, were unfinished, as a result of Kurt Wimmer being locked out of
post-production and the studio hastily completing the film to meet its intended
release date. I don’t know if that’s entirely true, but the CGI does look like
a video game a lot of the time. This film was also shot digitally, and a soft
focus was used on the actor’s faces to make it appear more like a comic book. I
think it’s a cool idea, but also, it looks very odd most of the time, as if the
actor’s have no definition to their skin.
Moving on past just her face, I don’t think Milla has ever
looked better in any movie than in Ultraviolet. Having worked as a model
prior to starting her acting career, she’s absolutely stunning as Violet, but
again, she isn’t just there as eye candy. She fits into this high-tech world
well enough, yet also stands out in every shot, in a very superhero-esque way.
One shot that I think captures her sexy/serious vibe the best is during the
final battle as she’s infiltrating the ArchMinistry to save Six and kill Daxus,
when the doors open and the camera moves up from her feet to her face. Milla
herself cites this as one of her favourite shots in the film during the DVD commentary.
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The design of this futuristic world is based largely around
real locations in China, particularly Shanghai, with buildings quite unlike
what’s seen in a typical North American skyline, but it’s the way the
technology in this world works that I find so interesting. Flat space
technology provides a story mechanic for how Violet is able to wield multiple
swords and so much firepower while still wearing that skintight leather outfit,
for the tech is “dimension compressing” and allows a person to store many items in something
as small as a bracelet—or, in the case of the suitcase containing the weapon,
store a whole human child. It looks like Six is floating in a weird digital
pool, and I didn’t get it the first time I watched it, but as I rewatched it, I
started to understand how this fictional world worked, and I dug it. But, I
find it frustrating that cool ideas like flat space technology are thrown at
the audience with such little explanation and included primarily for the sake
of being cool, without much consideration for the kind of impact tech like that
would have. There’s a throwaway line about it being “very rare” but that’s not
really a good enough excuse, especially when Violet and Garth seem to have
unlimited access to it.
I still think Wimmer had a lot of great ideas crammed into
the story, with others being the projection phones, used twice by Violet to
thwart her pursuers, and the gravity bending, which allows Violet to flee from
enemies on the ceiling and ride her motorcycle up a building. Her machine guns
with daggers coming out the handles are so badass, and that’s the key to the
design of the film: everything is badass, and you could say it’s all just
for the sake of it, but the fact that it’s also threaded into the purpose of
the tech makes it even better. Violet being able to change her hair and outfit
colours is also a unique and entrancing feature of her character. Much of it
feels very Japanese-inspired, in a similar way to how the Wachowski’s were
inspired with The Matrix.
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It can’t be argued that Ultraviolet is a very
stylized film, but stylization is not an excuse for a lack of logic. Why,
exactly, are there so many layers of security for getting into the facility to
retrieve the weapon, but then it’s relatively easy for Violet to escape? Don’t
think about that—look! Big flashy explosions and gunfire and kicking! How is
Violet able to hide away with Garth in his trailer-turned-lab with no problems?
Daxus just…can’t find it? How
infectious, exactly, is hemoglophagia? Some characters wear full masks, others
wear just nose filters, and some wear nothing over their face. It depends on
the scene, I guess. Who are the Blood Chinois? They’re an example of something
that just pops into the film for one scene; this gang-like group of fighters seem to have some cool lore that
never gets explained, and then they never show up again. Teenage me: very cool, I
enjoyed that scene and their addition to the worldbuilding. Adult me: as cool
as that was, it was also completely unnecessary and added almost nothing to the
story.
A major criticism of Ultraviolet that I don’t condone
is the action. Many call it tacky and derivative, and while I wouldn’t call
myself an aficionado or anything, I think I have a pretty good idea of what
makes an action scene work, and what works for me in most of Ultraviolet’s
action scenes is the variety of shot choices and creative ways for Milla to
take down the bad guys. It’s not like when Alice is just mindlessly gunning down
zombies in Resident Evil; when Violet's gun runs out of ammo in her first big
action sequence, she disassembles it and beats the enemies to bits with the
pieces! Later, when she encounters the Blood Chinois and gets completely
surrounded by dozens of armed men on a rooftop while she herself is unarmed,
she uses “gun kata” to dodge every single bullet they fire and force them to
get into the paths of each other’s bullets, resulting in all of them killing
each other and her walking away without a scratch.
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The first time I saw this bullet dodging scene, I had never
seen anything like it, and I was blown away. Looking at it now, I recognize
many of its shortcomings, but I still think it’s shot in a pretty innovative
way. There are ultimately too many shots of people’s eyes and sunglasses
and shots going into glasses throughout the movie, but in this scene, the
camera is very dynamic, and we can at least tell what’s going on, in terms of
the action, even if it is pretty cheesy and totally unrealistic. I haven’t
mentioned yet that Violet also has super speed and agility, but unlike some
films that botch the quick speed superpower, I don’t instantly laugh or roll my
eyes when she starts moving ultra fast. I think the quick movements are handled
well, there’s an effective amount of slow motion used (it never gets into Zack
Snyder territory), and you can tell Milla did many of her own stunts—not just
here, but in many other instances, as well.
I’ll admit, some of the action scenes are lacking compared
to others. I’ve already mentioned the unfinished CGI in the motorcycle chase,
but a later fight with Violet’s former hemophage ally, Nerva, ends when she impales
his head on her sword, and the shot always looked goofy to me, especially with
the sound of his stupid little whimper coming out as the blade goes in. The
action may get repetitive at times, but for how much of it there is, I find
most of it is cool, fun, and has forward momentum. The opening, with soldiers
being deployed like bombs and smashing into the side of a skyscraper, then rolling
in and infiltrating a lab, is an awesome way to kick things off…but then, the
second the action stops, the movie trips over its own untied shoelaces, and
those shoelaces are, unfortunately, the pages of dialogue.

Next time, in the wrap up of my exploration of this deeply
flawed film, I’ll get into some of the overarching problems that define Ultraviolet
as a project that may not have been doomed from the very start, but
certainly was doomed to fail in the end just the same.
Part Three: https://cccmovies.blogspot.com/2026/06/part-3-ultraviolet-retrospective.html